Adds a component class named className
to the game object.
Use this function to change behaviour of objects on the fly. You can also add script to game objects by passing in the name of the script class.
Some components require other components to exist in the same game object as well. This function automatically adds any required components as well eg. if you add a HingeJoint this will automatically add a Rigidbody as well.// Adds the sphere collider to the game object var sc : SphereCollider; sc = gameObject.AddComponent ("SphereCollider");
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public SphereCollider sc; void Example() { sc = gameObject.AddComponent("SphereCollider") as SphereCollider; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public sc as SphereCollider def Example() as void: sc = (gameObject.AddComponent('SphereCollider') as SphereCollider)
Adds a component class of type componentType
to the game object. C# Users can use a generic version.
// Adds the sphere collider to the game object var sc : SphereCollider; sc = gameObject.AddComponent (SphereCollider);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public SphereCollider sc; void Example() { sc = gameObject.AddComponent<SphereCollider>(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public sc as SphereCollider def Example() as void: sc = gameObject.AddComponent[of SphereCollider]()
Note that there is no RemoveComponent(), to remove a component, use Object.Destroy.
Generic version. See the Generic Functions page for more details.