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GameObject.guiText

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public var guiText: GUIText;
public GUIText guiText;
public guiText as GUIText

Description

The GUIText attached to this GameObject (Read Only). (null if there is none attached).

	var other : GameObject; 
	other.guiText.text = "HelloWorld";
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public GameObject other;
    void Example() {
        other.guiText.text = "HelloWorld";
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public other as GameObject

	def Example() as void:
		other.guiText.text = 'HelloWorld'