The ConstantForce attached to this GameObject (Read Only). (null if there is none attached).
var other : GameObject; other.constantForce.relativeForce = Vector3(0, 0, 1);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public GameObject other; void Example() { other.constantForce.relativeForce = new Vector3(0, 0, 1); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public other as GameObject def Example() as void: other.constantForce.relativeForce = Vector3(0, 0, 1)