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GameObject.audio

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public var audio: AudioSource;
public AudioSource audio;
public audio as AudioSource

Description

The AudioSource attached to this GameObject (Read Only). (null if there is none attached).

	var other : GameObject; 
	other.audio.Play();
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public GameObject other;
    void Example() {
        other.audio.Play();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public other as GameObject

	def Example() as void:
		other.audio.Play()