Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUIUtility.GetStateObject

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetStateObject(t: Type, controlID: int): object;
public static object GetStateObject(Type t, int controlID);
public static def GetStateObject(t as Type, controlID as int) as object

Description

Get a state object from a controlID.

This will return a recycled state object that is unique for controlID. If there is none already, A new one will be created and hooked up to the ControlID.