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CloseThe texture used for drawing.
// Assign someTexture to the guiTexture var someTexture : Texture2D; guiTexture.texture = someTexture;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Texture2D someTexture; void Example() { guiTexture.texture = someTexture; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public someTexture as Texture2D def Example() as void: guiTexture.texture = someTexture