Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseThe Material to use for rendering.
Assing a new material to change how the rendering is handled. Change this material to change the
font used for all rendering.
If you assign null
to material
, the built-in basic font is selected.
// Change the material to display green text. guiText.material.color = Color.green;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { guiText.material.color = Color.green; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: guiText.material.color = Color.green
See Also: font variable.