Rendering settings for when the mouse is hovering over the control.
// Prints the text color that button is using // when the mouse is hovering over a control function OnGUI() { Debug.Log(GUI.skin.button.hover.textColor); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { Debug.Log(GUI.skin.button.hover.textColor); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: Debug.Log(GUI.skin.button.hover.textColor)