Rendering settings for when the element has keyboard focus.
function OnGUI() { GUI.skin.button.focused.textColor = Color.blue; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { GUI.skin.button.focused.textColor = Color.blue; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: GUI.skin.button.focused.textColor = Color.blue