What to do when the contents to be rendered is too large to fit within the area given.
// Prints how is managed the text when the contents rendered // are too large to fir in the area given. function OnGUI() { Debug.Log(GUI.skin.button.clipping); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { Debug.Log(GUI.skin.button.clipping); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: Debug.Log(GUI.skin.button.clipping)