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GUIStyle.clipping

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public var clipping: TextClipping;
public TextClipping clipping;
public clipping as TextClipping

Description

What to do when the contents to be rendered is too large to fit within the area given.

	// Prints how is managed the text when the contents rendered
	// are too large to fir in the area given.	

function OnGUI() { Debug.Log(GUI.skin.button.clipping); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnGUI() {
        Debug.Log(GUI.skin.button.clipping);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnGUI() as void:
		Debug.Log(GUI.skin.button.clipping)