The speed of text field cursor flashes.
This is how many flashes / second. If you set it to 0, flashing will be disabled. If you set it to -1, the flashing speed will match the system default of the end user.
var str : String = "This is a string with \n two lines of text"; function OnGUI() { GUI.skin.settings.cursorFlashSpeed = 3; str = GUILayout.TextArea(str); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public string str = "This is a string with \n two lines of text"; void OnGUI() { GUI.skin.settings.cursorFlashSpeed = 3; str = GUILayout.TextArea(str); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public str as string = 'This is a string with \n two lines of text' def OnGUI() as void: GUI.skin.settings.cursorFlashSpeed = 3 str = GUILayout.TextArea(str)