Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUIElement.GetScreenRect

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function GetScreenRect(camera: Camera = null): Rect;
public Rect GetScreenRect(Camera camera = null);
public def GetScreenRect(camera as Camera = null) as Rect

Description

Returns bounding rectangle of GUIElement in screen coordinates.

If no camera is given a camera filling the entire game window will be assumed.

	function Start () {
		var r : Rect = guiTexture.GetScreenRect ();
		Debug.Log ("This gui element is " + r.width + " pixel wide.");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        Rect r = guiTexture.GetScreenRect();
        Debug.Log("This gui element is " + r.width + " pixel wide.");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		r as Rect = guiTexture.GetScreenRect()
		Debug.Log((('This gui element is ' + r.width) + ' pixel wide.'))