Returns bounding rectangle of GUIElement in screen coordinates.
If no camera
is given a camera filling the entire game window will be assumed.
function Start () { var r : Rect = guiTexture.GetScreenRect (); Debug.Log ("This gui element is " + r.width + " pixel wide."); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Rect r = guiTexture.GetScreenRect(); Debug.Log("This gui element is " + r.width + " pixel wide."); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: r as Rect = guiTexture.GetScreenRect() Debug.Log((('This gui element is ' + r.width) + ' pixel wide.'))