Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ForceMode.Impulse

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Add an instant force impulse to the rigidbody, using its mass.

Apply the impulse force instantly with a single function call. This mode depends on the mass of rigidbody so more force must be applied to push or twist higher-mass objects the same amount as lower-mass objects. This mode is useful for applying forces that happen instantly, such as forces from explosions or collisions. In this mode, the unit of the force parameter is applied to the rigidbody as mass*distance/time.