Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseThe material used for the font display.
// Swap 3D Text font color each second // Add this script to a text mesh object private var flag : boolean = false; private var rate : float = 1; private var t : TextMesh; function Update() { t = transform.GetComponent(TextMesh); if(Time.time > rate) { if(flag){ t.font.material.color = Color.yellow; flag = false; } else { t.font.material.color = Color.red; flag = true; } rate += 1; } t.text = "This is a 3D text changing colors!"; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { private bool flag = false; private float rate = 1; private TextMesh t; void Update() { t = transform.GetComponent<TextMesh>(); if (Time.time > rate) { if (flag) { t.font.material.color = Color.yellow; flag = false; } else { t.font.material.color = Color.red; flag = true; } rate += 1; } t.text = "This is a 3D text changing colors!"; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): private flag as bool = false private rate as float = 1 private t as TextMesh def Update() as void: t = transform.GetComponent[of TextMesh]() if Time.time > rate: if flag: t.font.material.color = Color.yellow flag = false else: t.font.material.color = Color.red flag = true rate += 1 t.text = 'This is a 3D text changing colors!'