public static function RegisterStringPersistentListener(unityEvent:
UnityEventBase,
index: int,
call: UnityAction<string>,
argument: string):
void;
public static void RegisterStringPersistentListener(UnityEventBase unityEvent,
int index,
UnityAction<string> call,
string argument);
public static
def RegisterStringPersistentListener(unityEvent as UnityEventBase,
index as int,
call as UnityAction<string>,
argument as string)
as void