public static function RegisterPersistentListener(unityEvent:
UnityEvent,
index: int,
call: UnityAction):
void;
public static void RegisterPersistentListener(UnityEvent unityEvent,
int index,
UnityAction call);
public static
def RegisterPersistentListener(unityEvent as UnityEvent,
index as int,
call as UnityAction)
as void
public static function RegisterPersistentListener(unityEvent:
UnityEvent<T0>,
index: int,
call: UnityAction<T0>):
void;
public static void RegisterPersistentListener(UnityEvent<T0> unityEvent,
int index,
UnityAction<T0> call);
public static
def RegisterPersistentListener(unityEvent as UnityEvent<T0>,
index as int,
call as UnityAction<T0>)
as void
public static function RegisterPersistentListener(unityEvent:
UnityEvent<T0,T1>,
index: int,
call: UnityAction<T0,T1>):
void;
public static void RegisterPersistentListener(UnityEvent<T0,T1> unityEvent,
int index,
UnityAction<T0,T1> call);
public static
def RegisterPersistentListener(unityEvent as UnityEvent<T0,T1>,
index as int,
call as UnityAction<T0,T1>)
as void
public static function RegisterPersistentListener(unityEvent:
UnityEvent<T0,T1,T2>,
index: int,
call: UnityAction<T0,T1,T2>):
void;
public static void RegisterPersistentListener(UnityEvent<T0,T1,T2> unityEvent,
int index,
UnityAction<T0,T1,T2> call);
public static
def RegisterPersistentListener(unityEvent as UnityEvent<T0,T1,T2>,
index as int,
call as UnityAction<T0,T1,T2>)
as void
public static function RegisterPersistentListener(unityEvent:
UnityEvent<T0,T1,T2,T3>,
index: int,
call: UnityAction<T0,T1,T2,T3>):
void;
public static void RegisterPersistentListener(UnityEvent<T0,T1,T2,T3> unityEvent,
int index,
UnityAction<T0,T1,T2,T3> call);
public static
def RegisterPersistentListener(unityEvent as UnityEvent<T0,T1,T2,T3>,
index as int,
call as UnityAction<T0,T1,T2,T3>)
as void