public static function RegisterObjectPersistentListener(unityEvent:
UnityEventBase,
index: int,
call: UnityAction<T>,
argument: T):
void;
public static void RegisterObjectPersistentListener(UnityEventBase unityEvent,
int index,
UnityAction<T> call,
T argument);
public static
def RegisterObjectPersistentListener(unityEvent as UnityEventBase,
index as int,
call as UnityAction<T>,
argument as T)
as void