public static function RegisterFloatPersistentListener(unityEvent:
UnityEventBase,
index: int,
call: UnityAction<float>,
argument: float):
void;
public static void RegisterFloatPersistentListener(UnityEventBase unityEvent,
int index,
UnityAction<float> call,
float argument);
public static
def RegisterFloatPersistentListener(unityEvent as UnityEventBase,
index as int,
call as UnityAction<float>,
argument as float)
as void