public static function RegisterBoolPersistentListener(unityEvent:
UnityEventBase,
index: int,
call: UnityAction<bool>,
argument: bool):
void;
public static void RegisterBoolPersistentListener(UnityEventBase unityEvent,
int index,
UnityAction<bool> call,
bool argument);
public static
def RegisterBoolPersistentListener(unityEvent as UnityEventBase,
index as int,
call as UnityAction<bool>,
argument as bool)
as void