public static function AddBoolPersistentListener(unityEvent:
UnityEventBase,
call: UnityAction<bool>,
argument: bool):
void;
public static void AddBoolPersistentListener(UnityEventBase unityEvent,
UnityAction<bool> call,
bool argument);
public static
def AddBoolPersistentListener(unityEvent as UnityEventBase,
call as UnityAction<bool>,
argument as bool)
as void