Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EventSystems.PointerInputModule.GetTouchPointerEventData

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
protected function GetTouchPointerEventData(input: Touch, pressed: bool, released: bool): PointerEventData;
protected PointerEventData GetTouchPointerEventData(Touch input, bool pressed, bool released);
protected def GetTouchPointerEventData(input as Touch, pressed as bool, released as bool) as PointerEventData

Parameters

input Processing Touch.
pressed Are we pressed.
released Are we released.

Description

Given a touch populate the PointerEventData and return if we are pressed or released.