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protected function DeselectIfSelectionChanged(currentOverGo: GameObject, pointerEvent: BaseEventData): void;
protected void DeselectIfSelectionChanged(GameObject currentOverGo, BaseEventData pointerEvent);
protected def DeselectIfSelectionChanged(currentOverGo as GameObject, pointerEvent as BaseEventData) as void


currentOverGo The GameObject the pointer is currently over.
pointerEvent Current event data.


Deslect the current selected GameObject if the current pointed at GameObject is different.