Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EventSystems.EventSystem.SetSelectedGameObject

Switch to Manual
public function SetSelectedGameObject(selected: GameObject): void;
public function SetSelectedGameObject(selected: GameObject, pointer: BaseEventData): void;

Parameters

selected GameObject to select.
pointer Associated EventData.

Description

Set the object as selected. Will send an OnDeselect the the old selected object and OnSelect to the new selected object.