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EventSystems.BaseInputModule.IsPointerOverGameObject

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public function IsPointerOverGameObject(pointerId: int): bool;
public bool IsPointerOverGameObject(int pointerId);
public def IsPointerOverGameObject(pointerId as int) as bool

Parameters

pointerId Pointer id.

Description

Is the pointer over a GameObject that is controlled by the EventSystem.

If the module is pointer based, then override this to return true if the pointer is over an event system object.