Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EventSystems.BaseInputModule.IsPointerOverGameObject

Switch to Manual
public function IsPointerOverGameObject(pointerId: int): bool;

Parameters

pointerId Pointer id.

Description

Is the pointer over a GameObject that is controlled by the EventSystem.

If the module is pointer based, then override this to return true if the pointer is over an event system object.