The raw key code for keyboard events.
Used in EventType.KeyDown and EventType.KeyUp events; this returns KeyCode value that matches the physical keyboard key. Use this for handling cursor keys, function keys etc.
See Also: Event.character.// Detects keys pressed and prints their keycode function OnGUI() { var e : Event = Event.current; if (e.isKey) { Debug.Log("Detected key code: " + e.keyCode); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.isKey) Debug.Log("Detected key code: " + e.keyCode); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: e as Event = Event.current if e.isKey: Debug.Log(('Detected key code: ' + e.keyCode))