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CloseThe name of an ExecuteCommand or ValidateCommand Event.
"Copy", "Cut", "Paste", "Delete", "FrameSelected", "Duplicate", "SelectAll" and so on. Sent only in the editor.
// Detects commands executed and prints them. function OnGUI() { var e : Event = Event.current; if(e.commandName != "") { Debug.Log("Command recognized: " + e.commandName); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.commandName != "") Debug.Log("Command recognized: " + e.commandName); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: e as Event = Event.current if e.commandName != '': Debug.Log(('Command recognized: ' + e.commandName))