How many consecutive mouse clicks have we received.
Used in EventType.MouseDown event; use this to differentiate between a single and double clicks.
function OnGUI() { var e : Event = Event.current; if (e.isMouse) { Debug.Log("Mouse clicks: " + e.clickCount); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.isMouse) Debug.Log("Mouse clicks: " + e.clickCount); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: e as Event = Event.current if e.isMouse: Debug.Log(('Mouse clicks: ' + e.clickCount))