The character typed.
Used in EventType.KeyDown event. Note that EventType.KeyUp events might not contain a character, only Event.keyCode.
See Also: Event.keyCode.function OnGUI() { var e : Event = Event.current; if (e.isKey) { Debug.Log("Detected character: " + e.character); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.isKey) Debug.Log("Detected character: " + e.character); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: e as Event = Event.current if e.isKey: Debug.Log(('Detected character: ' + e.character))