Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Editor.HasPreviewGUI

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function HasPreviewGUI(): bool;
public bool HasPreviewGUI();
public def HasPreviewGUI() as bool

Description

Override this method in subclasses if you implement OnPreviewGUI.

You can also use it to disable or enable preview depending on the target asset. The default implementation simply returns false, so if you override OnPreviewGUI you have to override this method as well.

Note: Inspector previews are limited to the primary editor of persistent objects (assets), e.g., GameObjectInspector, MaterialEditor, TextureInspector. This means that it is currently not possible for a component to have its own inspector preview.