The format of the pixel data in the texture (Read Only).
Use this to determine the format of the texture.
// Print the format of a given cubemap. var c : Cubemap; if (c != null) Debug.Log(c.format); else Debug.Log("No cubemap was assigned, please assing one on the inspector.");
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Cubemap c; void Example() { if (c != null) Debug.Log(c.format); else Debug.Log("No cubemap was assigned, please assing one on the inspector."); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public c as Cubemap def Example() as void: if c != null: Debug.Log(c.format) else: Debug.Log('No cubemap was assigned, please assing one on the inspector.')