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ControllerColliderHit.moveDirection

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public var moveDirection: Vector3;
public Vector3 moveDirection;
public moveDirection as Vector3

Description

Approximately the direction from the center of the capsule to the point we touch.

This can be used to find a reasonable direction to apply forces to touched rigidbodies.

	function OnControllerColliderHit(hit : ControllerColliderHit) {
		Debug.Log(hit.moveDirection);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnControllerColliderHit(ControllerColliderHit hit) {
        Debug.Log(hit.moveDirection);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnControllerColliderHit(hit as ControllerColliderHit) as void:
		Debug.Log(hit.moveDirection)