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CloseThe other collider in contact.
// Prints the name of the collider this transform collided with function OnCollisionEnter(other : Collision) { print("This collider collided with: " + other.contacts[0].otherCollider.name); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnCollisionEnter(Collision other) { print("This collider collided with: " + other.contacts[0].otherCollider.name); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnCollisionEnter(other as Collision) as void: print(('This collider collided with: ' + other.contacts[0].otherCollider.name))