The torque applied to the rigidbody every frame.
// Rotates the object around the world y-axis constantForce.torque = Vector3.up * 2;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { constantForce.torque = Vector3.up * 2; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: constantForce.torque = (Vector3.up * 2)