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ConstantForce.relativeTorque

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public var relativeTorque: Vector3;
public Vector3 relativeTorque;
public relativeTorque as Vector3

Description

The torque - relative to the rigid bodies coordinate system - applied every frame.

	// Rotates the object around the its own x-axis
	constantForce.relativeTorque = Vector3.right * 2;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        constantForce.relativeTorque = Vector3.right * 2;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		constantForce.relativeTorque = (Vector3.right * 2)