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Color.Color

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public function Color(r: float, g: float, b: float, a: float)
public Color(float r, float g, float b, float a);
public def Color(r as float, g as float, b as float, a as float)

Parameters

r Red component.
g Green component.
b Blue component.
a Alpha component.

Description

Constructs a new Color with given r,g,b,a components.

var color : Color = Color(0.2, 0.3, 0.4, 0.5);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Color color = new Color(0.2F, 0.3F, 0.4F, 0.5F);
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public color as Color = Color(0.2F, 0.3F, 0.4F, 0.5F)

public function Color(r: float, g: float, b: float)
public Color(float r, float g, float b);
public def Color(r as float, g as float, b as float)

Parameters

r Red component.
g Green component.
b Blue component.

Description

Constructs a new Color with given r,g,b components and sets a to 1.

var color : Color = Color(0.2, 0.3, 0.4);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Color color = new Color(0.2F, 0.3F, 0.4F);
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public color as Color = Color(0.2F, 0.3F, 0.4F)