Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

CollisionDetectionMode.Continuous

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Continuous collision detection is on for colliding with static mesh geometry.

Collisions will be detected for any static mesh geometry in the path of this Rigidbody, even if the collision occurs between two FixedUpdate steps. Static mesh geometry is any MeshCollider which does not have a Rigidbody attached. This also prevent Rigidbodies set to ContinuousDynamic mode from passing through this Rigidbody.