Sent when another object enters a trigger collider attached to this object (2D physics only).
Further information about the other collider is reported in the Collider2D parameter passed during the call.
See Also: Collider2D class, OnTriggerExit2D, OnTriggerStay2D.var characterInQuicksand: boolean;function OnTriggerEnter2D(other: Collider2D) { characterInQuicksand = true; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public bool characterInQuicksand; void OnTriggerEnter2D(Collider2D other) { characterInQuicksand = true; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public characterInQuicksand as bool def OnTriggerEnter2D(other as Collider2D) as void: characterInQuicksand = true