Sent when a collider on another object stops touching this object's collider (2D physics only).
Further information about the objects involved is reported in the Collision2D parameter passed during the call.
See Also: Collision2D class, OnCollisionEnter2D, OnCollisionStay2D.var bumpCount: int;function OnCollisionExit2D(coll: Collision2D) { if (coll.gameObject.tag == "DodgemCar") bumpCount++; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public int bumpCount; void OnCollisionExit2D(Collision2D coll) { if (coll.gameObject.tag == "DodgemCar") bumpCount++; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public bumpCount as int def OnCollisionExit2D(coll as Collision2D) as void: if coll.gameObject.tag == 'DodgemCar': bumpCount++