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CloseEnabled Colliders will collide with other colliders, disabled Colliders won't.
This is shown as the small checkbox in the inspector of the Colliders.
collider.enabled = false;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { collider.enabled = false; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: collider.enabled = false