Should gravity affect the cloth simulation?
// Dont use gravity on this cloth regardless if is Interactive or Skinned. transform.GetComponent(Cloth).useGravity = false;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<Cloth>().useGravity = false; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: transform.GetComponent[of Cloth]().useGravity = false