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CloseIs this cloth enabled?
This is the same as the checkbox next to the component label in the inspector. A disabled cloth component will not update it's physics simulation, so you can use this to suspend the simulation of cloth objects when they are not needed, as cloth simulation is a very CPU-intensive task.
GetComponent(InteractiveCloth).enabled = false;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { GetComponent<InteractiveCloth>().enabled = false; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: GetComponent[of InteractiveCloth]().enabled = false