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Cloth.bendingStiffness

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public var bendingStiffness: float;
public float bendingStiffness;
public bendingStiffness as float

Description

Bending stiffness of the cloth.

Must be between zero and one. Setting the value to zero disables bending stiffness simulation.
In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices will get you better results - and performance.

	// Set the bending Stiffness to 1 regardless if the cloth
	// is a Skinned Cloth or Interactive.

transform.GetComponent(Cloth).bendingStiffness = 1;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.GetComponent<Cloth>().bendingStiffness = 1;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of Cloth]().bendingStiffness = 1