Transforms position
from viewport space into screen space.
Viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera.
Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (pixelWidth,pixelHeight). The z position is in world units from the camera.// Draw an image based on normalized view coordinates // rather than pixel positions. var bottomPanel: Texture2D; function VPToScreenPtExample() { var origin = Camera.main.ViewportToScreenPoint(new Vector3(0.25, 0.1, 0)); var extent = Camera.main.ViewportToScreenPoint(new Vector3(0.5, 0.2, 0)); GUI.DrawTexture(new Rect(origin.x, origin.y, extent.x, extent.y), bottomPanel); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Texture2D bottomPanel; void VPToScreenPtExample() { Vector3 origin = Camera.main.ViewportToScreenPoint(new Vector3(0.25F, 0.1F, 0)); Vector3 extent = Camera.main.ViewportToScreenPoint(new Vector3(0.5F, 0.2F, 0)); GUI.DrawTexture(new Rect(origin.x, origin.y, extent.x, extent.y), bottomPanel); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public bottomPanel as Texture2D def VPToScreenPtExample() as void: origin as Vector3 = Camera.main.ViewportToScreenPoint(Vector3(0.25F, 0.1F, 0)) extent as Vector3 = Camera.main.ViewportToScreenPoint(Vector3(0.5F, 0.2F, 0)) GUI.DrawTexture(Rect(origin.x, origin.y, extent.x, extent.y), bottomPanel)