Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Camera.layerCullDistances

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var layerCullDistances: float[];
public float[] layerCullDistances;
public layerCullDistances as float[]

Description

Per-layer culling distances.

Normally Camera skips rendering of objects that are further away than farClipPlane. You can set up some Layers to use smaller culling distances using layerCullDistances. This is very useful to cull small objects early on, if you put them into appropriate layers.

When assigning layerCullDistances, you need to assign float array that has 32 values. Zero values in cull distances means "use far plane distance".

By default, per-layer culling will use a plane aligned with the camera. You can change this to a sphere by setting layerCullSpherical on the Camera to true.

	function Start () {
		var distances = new float[32];
		// Set up layer 10 to cull at 15 meters distance.
		// All other layers use the far clip plane distance.
		distances[10] = 15;
		camera.layerCullDistances = distances;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        float[] distances = new float[32];
        distances[10] = 15;
        camera.layerCullDistances = distances;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		distances as (float) = array[of float](32)
		distances[10] = 15
		camera.layerCullDistances = distances

See Also: farClipPlane. See Also: layerCullSpherical.