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Camera.backgroundColor

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public var backgroundColor: Color;
public Color backgroundColor;
public backgroundColor as Color

Description

The color with which the screen will be cleared.

Only used if clearFlags are set to CameraClearFlags.SolidColor (or CameraClearFlags.Skybox but the skybox is not set up).

	// ping-pong animate background color
	var color1 : Color = Color.red;
	var color2 : Color = Color.blue;
	var duration = 3.0;
	
	// Set clear flags to color
	camera.clearFlags = CameraClearFlags.SolidColor;
	
	function Update () {
		var t : float = Mathf.PingPong (Time.time, duration) / duration;
		camera.backgroundColor = Color.Lerp (color1, color2, t);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Color color1 = Color.red;
    public Color color2 = Color.blue;
    public float duration = 3.0F;
    void Update() {
        float t = Mathf.PingPong(Time.time, duration) / duration;
        camera.backgroundColor = Color.Lerp(color1, color2, t);
    }
    void Example() {
        camera.clearFlags = CameraClearFlags.SolidColor;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public color1 as Color = Color.red

	public color2 as Color = Color.blue

	public duration as float = 3.0F

	def Update() as void:
		t as float = (Mathf.PingPong(Time.time, duration) / duration)
		camera.backgroundColor = Color.Lerp(color1, color2, t)

	def Example() as void:
		camera.clearFlags = CameraClearFlags.SolidColor