The color with which the screen will be cleared.
Only used if clearFlags are set to CameraClearFlags.SolidColor (or CameraClearFlags.Skybox but the skybox is not set up).
// ping-pong animate background color var color1 : Color = Color.red; var color2 : Color = Color.blue; var duration = 3.0; // Set clear flags to color camera.clearFlags = CameraClearFlags.SolidColor; function Update () { var t : float = Mathf.PingPong (Time.time, duration) / duration; camera.backgroundColor = Color.Lerp (color1, color2, t); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Color color1 = Color.red; public Color color2 = Color.blue; public float duration = 3.0F; void Update() { float t = Mathf.PingPong(Time.time, duration) / duration; camera.backgroundColor = Color.Lerp(color1, color2, t); } void Example() { camera.clearFlags = CameraClearFlags.SolidColor; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public color1 as Color = Color.red public color2 as Color = Color.blue public duration as float = 3.0F def Update() as void: t as float = (Mathf.PingPong(Time.time, duration) / duration) camera.backgroundColor = Color.Lerp(color1, color2, t) def Example() as void: camera.clearFlags = CameraClearFlags.SolidColor
See Also: camera component, Camera.clearFlags