Legacy Documentation: Version 4.6(go to latest)
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AvatarBuilder.BuildHumanAvatar

public static function BuildHumanAvatar(go: GameObject, monoHumanDescription: HumanDescription): Avatar;

Parameters

go Root object of your transform hierachy.
monoHumanDescription Description of the avatar.

Description

Create a humanoid avatar.

The avatar is created using the supplied HumanDescription object which specifies the muscle space range limits and retargeting parameters like arm/leg twist and arm/leg stretch.

See Also: HumanDescription.