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AudioSource.GetSpectrumData(int,int,FFTWindow)

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Description

Returns a block of the currently playing source's spectrum data.

Number of values (numSamples) must be a power of 2. (ie 128/256/512 etc). Min = 64. Max = 8192. Use window to reduce leakage between frequency bins/bands. Note, the more complex window type, the better the quality, but reduced speed.

public function GetSpectrumData(samples: float[], channel: int, window: FFTWindow): void;

Description

Returns a block of the currently playing source's spectrum data.

Number of values (numSamples) must be a power of 2. (ie 128/256/512 etc). Min = 64. Max = 8192. Use window to reduce leakage between frequency bins/bands. Note, the more complex window type, the better the quality, but reduced speed.

	function Update () {
	    var spectrum : float[] = audio.GetSpectrumData (1024, 0, FFTWindow.BlackmanHarris);

for (var i = 1; i < 1023; i++) { Debug.DrawLine (new Vector3 (i - 1, spectrum[i] + 10, 0), new Vector3 (i, spectrum[i + 1] + 10, 0), Color.red); Debug.DrawLine (new Vector3 (i - 1, Mathf.Log(spectrum[i - 1]) + 10, 2), new Vector3 (i, Mathf.Log(spectrum[i]) + 10, 2), Color.cyan);

Debug.DrawLine (new Vector3 (Mathf.Log(i - 1), spectrum[i - 1] - 10, 1), new Vector3 (Mathf.Log(i), spectrum[i] - 10, 1), Color.green); Debug.DrawLine (new Vector3 (Mathf.Log(i - 1), Mathf.Log(spectrum[i - 1]), 3), new Vector3 (Mathf.Log(i), Mathf.Log(spectrum[i]), 3), Color.yellow); } }