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ClosePlayback position in PCM samples.
Use this to read current playback time or to seek to a new playback time in samples, if you want more precise timing than what time variable allows.
See Also: time variable.@script RequireComponent(AudioSource) // Prints the elapsed time in samples the audio // source has been playing. // Press "Return" to start the song and see how the // time sample gets restarted.. function Update() { if(Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.timeSamples); }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.timeSamples); } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] public class ExampleClass(MonoBehaviour): def Update() as void: if Input.GetKeyDown(KeyCode.Return): audio.Stop() audio.Play() Debug.Log(audio.timeSamples)