Sets the priority of the AudioSource.
Unity is virtualizing AudioSources, when there's more AudioSources playing than available hardware channels. The AudioSources with lowest priority (and audibility) is virtualized first. Priority is an integer between 0 and 255. 0=highest priority, 255=lowest priority.
// occlude this sound if we dont have hardware resources to virtualize it audio.priority = 255;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { audio.priority = 255; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: audio.priority = 255