Sets how much the 3d engine has an effect on the channel.
Useful for morphing an AudioSource from 3D(1.0f) to 2D(0.0f).
// Hear the audio clip in both channels (2D) function Start() { audio.panLevel = 0; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { audio.panLevel = 0; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: audio.panLevel = 0